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Is personal loot better for raids. Can we PLEASE ...

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Is personal loot better for raids. Can we PLEASE have an option for master loot (even if it's restricted to guild only), or start working on another loot system that can stop the huge amount of wasted gear in raids. A 970 ring with great secondaries is still going to be better than a 975 ring with your worst stats on it, but now you can't trade it to someone if its their BiS because lol personal loot. So 10 people gives you 2 drops with ML, and with PL you can get from 0-10 drops at 20% chance per person. in legacy raids its different. Apr 24, 2025 · In World of Warcraft, raid loot systems are essential for character progression and team success. Seeing other players get 1 - 3 items PER boss sometimes just simply because of RNG when you walk away Honestly I can’t count how many times I’ve seen people need on items that they won’t use just to sell it for … 80 gold? Meanwhile people who can actually use the gear and need the gear get screwed. In BfA it was way better in my opinion. If Master Loot is the better option what is the best way to go about distributing loot? In my mind, dealing with any negative aspect of master loot (or an undevised loot system) is much better than having tons of gear turning into scrapped crafting mats. 1% split amongst 20 players = 0. ) to using Personal Loot for your Legion progression raids, please share how it's affected your raid. Sadly, personal loot means you'll mostly just get 25 gold for each boss kill. Or ~27-33k for a solo raid. Reply With Quote It’s possible personal loot resulted in less wasted loot and that would come down to a lot of different factors, but there are offsetting conditions that provide benefits with group loot even when it’s possible to get items that aren’t useful for a given raid comp. It’s a simple question: With the removal of personal loot, flex raid scaling now has a direct effect on the amount of loot dropped, correct? A 10man flex raid will drop, what, 2 pieces per boss? Will a 30man flex raid drop 6 pieces per boss? With the nature of personal loot, previously, flex What my question is to you guys! Would it overall be better to just have Group Loot? This way you know (atleast 20+ players) are going to have 4 pieces to chose from ALONG with personal rolls? Locked post. IMO personal loot is still better for getting people geared up since more gear drops from each boss. Oct 2, 2024 · I find myself missing the previous personal loot system, which at least guaranteed each player would receive some items each raid. Hey all. This system is available for both dungeons and raids. Personal loot exists only in dungeons and mythic+. Personal loot did not punish you for stacking classes or armour types, in fact, it rewarded it. If you are a raid leader who made the switch from a loot system (DKP, Loot Council, EPGP, etc. And for most raids (aside from mythic legion) everything is easily soloable. Blizzard has released a giant blog post on changes and experiments coming to raid loot in Dragonflight Season 1. Jul 8, 2025 · Let’s unpack the age-old debate of personal loot versus group loot, a decision that shapes not only your item acquisition but also the social dynamics within your gaming community. 75 * 1/65 = 1/1544. Hey folks, With the WoW Classic Anniversary rolling around, I’ve been reflecting on ways to enhance the experience while still respecting the spirit of Classic. 1% raiders are concerned with being unable to funnel loot, 99. in a raid… to simply get ZERO items from a full clear… Due to RNG It never feels good to lose rolls. On the other hand, Group loot for Guild runs feels good and fun for casual guilds. mount will drop on corpse and there will be only 1 and its 1%. It seemed when I went to our alt raids that keeping things on personal loot resulted in more loot for the raid as a whole, and the ability to trade most things around if someone didn't need it helped a lot. Systems like Personal Loot, Master Loot, and Loot Council all have unique mechanisms that can optimize your raid experience if used correctly. several stuff drop, and they all go to personal loot table (if the class is in the raid group as usual) and rest will stay on corpse from other classes not in raid (bow drops but no hunter? stay on corpse and will be rolled). Personal loot is better in every way other than the trading restrictions, and the biggest complaints about personal loot is the inability to trade items you can't use. So your best chance at gp is to do as high invo as your comfortable with that you won't die in and make sure everyone is on board with splitting the purp if it drops. Find dungeon and raid gear for your class for all levels. It also depends on which content you're actually doing -- loot rules are not consistent throughout all the raids in the game. As it stands right now – on Personal loot if you win an item that is a higher iLevel than any other item you own for that slot, the item cannot be traded. The only items you were guaranteed to receive were the anima tokens, artifact power items, and quest items. Personal loot would be beneficial in this scenarios. This feature will allow players to track combat statistics for themselves, their party, and raid members in a variety of categories providing information for both personal and group activity growth. A quick perusal of the forums didn’t dig anything up. Raiding with only Group loot available feels off when playing with randoms, especially when forming raids with random people through the dungeon finder. So since Prepatch Legacy Loot has been activated which allows you to get all the loot (depending on dungeon/raid size) when doing a dungeon/raid alone more than 10 levels below your level. Personal loot is a system where the game randomly awards a player with an item based on their class, role, and other factors. While personal loot wasn't perfect it was at least more fair. People who pay a lot of money to multibox would probably run 10-15 accounts through a raid to get better %age at the mount. Guilds want the option to use other looting types to better control loot distribution for prog. as a casual player back in SL gearing with raid finder thanks to personal loot was an amazing experience, please bring it back personal loot for raidfinder <3 Since the raid is coming out and personal loot is available for the raid, I was wondering, will the boss always drop the same number of pieces? It seems like in dungeons personal loot will net the group more loot. That's what I always did on loot as well and ironically people would get upset that I was letting everyone that was eligible roll, eg. Live countdown timers for every event. Ever. Master the Igris Commander Raid in Solo Hunters with our complete March 2026 guide featuring boss tactics, drop rates, leveling secrets, and proven solo strategies for 400k+ power builds. In raids, you will be able to roll need on items which fit your current (loot) specialication. In my experience last night from downing only kargath, personal loot gave us 6 pieces of loot, whereas master loot would of only yielded 3-4 pieces. I put together a list of pros and cons for ML vs PL, and I wanted to see what everyone here What Option has the higher drop rate while in a raid group? Master looter or personal loot? Additionally, we want is distributing the loot as evenly as possible within the raid which personal loot seems to excel at. When a player’s group or raid kills a boss, the game assigns a random item to them from the loot table, considering their class, specialization, and other factors. When if ever… Is Blizz ever going to change raid looting to just personal loot?? Nothing is more frustrating then spending hours learning/clearing etc. Is loot distribution better or worse? Also, are your players happy using personal? What other unforeseen challenges came up after the switch? I'm considering leading a casual raid once a week in the near future, and I must decide what loot system we are going ot use. Virtually no one other than top 0. Full ARC Raiders event schedule with UTC times for Hidden Bunker, Matriarch, Harvester, Prospecting Probes, Night Raid, and all map conditions. Personal loot, yeah you don’t get loot every boss, and probably 2/8 bosses will give you loot, but its your loot. Blizz introduces personal loot and spends years convincing the playerbase how its better and just the way loot will work. It feels so unrewarding for me to raid and it takes the joy from me. I could expect to take away at least 2 pieces of loot every raid even if it wasnt something I needed I could trade it to someone else. And it never will feel good. 9k overall dps just rolled a 99… this is what is called everyone in raid should have equal loot ? Since the abberus came out, my Personal loot is strictly better unless you're in a guild that's cliquey and likes to prioritize loot to members of the clique that the raid leader is in. Dragonflight will bring changes to the way Loot, and Raid Loot, will work. Share Sort by: Best Open comment sort options Best Top New Controversial Old Q&A Add a Comment Bagu •. You're supposed to get at least two drops per boss, guess it either doesn't work or they changed their minds about it. 05% per player vs 1% for every player. If the item is equal or lower iLevel, it can be traded. Personal loot ensures that if a piece like that drops, it WILL go to someone who can use it. I am seriously tired of this Group loot crap… Being on HC zskarn, healing over 138k overall as rdruid after fight… set piece dropped… and some BULLDOG russian hunter who has been dead pretty much since start of the fight cause he didnt knew what with 9. 9% of players are happy that their upgrades are uncontested. Legacy loot gives more of a benefit to transmog hunters. Maybe they don't want people stacking old raids for better odds to getting old mounts. g. Jan 29, 2025 · Learn the best loot distribution methods in WoW raids! Explore DKP, Loot Council, EPGP, and Personal Loot to ensure fair and drama-free loot allocation. 1/42 * 1/65 = 2730, 1/23. Personal Loot versus Master Loot Hey guys, the officers in my guild are still trying to decide between Personal Loot and Master Loot for our raids. Personal loot should be a 20% for every guy in the raid. Personal or Master Loot? My guild uses Personal loot because it is easier but so often someone gets an item that is an item level upgrade but a stat downgrade and because it is an ilvl upgrade it cannot be traded and it sucks to see gear wasted like that. And for guilds that are more progress Legion content was just recently changed to be legacy loot rather than personal loot. Benom-thrall February 12, 2019, 10:19pm 6 personal loot is the superior choice for 99% of players. I'd love to know what your guilds are doing this An expiring raid group with one member will be automatically changed to a party with personal loot set no matter what is happinging - for example my SoO groups tend to expire in the middle of Spoils and I get one piece of loot. The personal loot system doesn't and will just throw a piece of DPS caster loot at me regardless if I would actually use it. The following conclusions follow from this. Is the 1% drop rate split amongst the players in the group or is it 1% per player such that each player has the same chance? My understanding was the such mounts where personal loot and thus gave an equal chance per player, rather than diluting itself amongst the number of players in the group. Master loot should be one guaranteed piece of loot for every full group of five people and 20% chance for a bonus item per every extra person. i would love to see any advancement in this direction. In raid situations however, I would much rather go the master looter route. I get that if you want a better chance at good gear just run normal raids in a guild but as someone with an uncertain schedule every week, it’s nice to just hop into raid finder on a free night and get to experience the raid with a chance at loot. With master loot, tertiary stats can be taken into account easier -- but would it be worth this in the first week with a raid hovering from 835-845? Surely this option would be much better down the line when players are looking for specific pieces, but what about early on? Give me your thoughts. If you win an item and you have gotten an item with that ilvl before, you can trade it to others in the raid. So yes it’s better to solo whichever raid/dungeon you want a mount from. That is unless you cannot solo the raid/dungeon you’re looking at for a mount, then maybe bring a friend or two! For all raid mount drops, is it better to do them solo or do I have same chance if I do it with like 8 guildies? Personal loot and Master Loot average to the same amount of items. Those restrictions have impacted serious raiding and guild collaboration significantly. Is your goal to eliminate group loot? Start a personal loot crusade? Serious raiding guilds have been sick of seeing ilvl "upgrades" going to people who won't, can't, or will replace the loot but can't trade it to someone who will. One idea that keeps coming to mind is implementing personal loot Before you grab your pitchforks or cling tightly to your DKP spreadsheets, hear me out: 💎 1. As a raider, I know what is and isn't worth rolling for. They will have separate tabs for legacy loot dropped by each raid level along with drop rates. That means you can expect a unique around every ~42 raids in a trio or every ~24 raids solo if you do not die. In a standard 10 man raid, you would get at least 2 drops (this is not to say they would be useful for you) whereas in group loot, you could quite possibly lose every roll). With every new lockout, LM will become gradually more efficient, because people will be getting duplicates or having bad luck streaks so loot will eventually have to be guided. Sort and filter by item quality, item slow, dungeon, raid, or class role! Personal loot and Master Loot average to the same amount of items. This guide covers all of the loot and rewards available in The War Within Delves content including armor, item levels, cosmetics, mounts, and more! Personal points for a typical trio raid (where everyone has roughly equal stats/gear) range from ~14-21k probably averaging about 17k/raid. In a recent dev Q&A, Ion Hazzikostas (Warcraft Game Director I am not sure if this has been asked yet. I understand that personal loot is also just a chance but it doesn’t include the pain from getting overrolled again and again. The personal loot system has received an important quality-of-life upgrade in Legion. it's just been a while with it and people are bored so they start to pick on something that's been in the game for a while. Fairness for All One of Classic’s more polarizing features has always Is your goal to eliminate group loot? Start a personal loot crusade? Serious raiding guilds have been sick of seeing ilvl "upgrades" going to people who won't, can't, or will replace the loot but can't trade it to someone who will. But generally if you are running with few people (solo to around 3 people) at a high raid size (25-man normal or heroic, 20-man mythic) group loot works out a lot better. The difference is that on the available loot, others that don’t need it can still roll on it and win it, just to merch it for 80g. New comments cannot be posted. Discover how WoW raid loot systems like Personal, Master, and Council work to improve loot fairness, team synergy, and your gear progression. Group loot just introduces more ways of wasting loot pieces, it does not mean personal loot cant also lead to useless loot. personal loot is awesome. It’s not loot that you have to roll against others for. So everything you can roll need on will be good for you. This includes no personal loot option, BoEs from lieutenant trash only and much much more! Because your situation can happen with group loot as well, but this situation cant happen with personal loot. E. The drop system is now made so that 50% of the loot can go to trash due to the inability to use, and 50% of the loot for the raid is the loot that players can use. My question is does this increase the chance of getting any of the old dungeon mounts (Zulgurub or Stone Core for example). Personal loot is a 20% roll per person, where as Master Loot adds them up and each 100% break point results in a guaranteed drop and resets the counter. A particular piece of loot often drops better, or not at all, on different raid levels. Making loot in LFR personal will prevent greedy a******* from needing on stuff they wont use and don’t need. Blizzard announced that guild raids will no longer have a Master loot option – all loot will be Personal loot. Personal Loot makes way for Group Loot in Raid with a few caveats. The personal loot system will initially be used for the Raid Finder and World Bosses, because we want to make it easy to form random groups that take out these bosses. You get less loot this way. all warlocks on relevant warlock loot, regardless of who was the better performer (these were pugs, not guild). Dying in raid lowers your personal score (your chance at a purple) as well as decreases the amount of personal loot recieved. ) Totally irrelevant. And if we do Master Loot, we're trying to finalize a DKP system, or toss the idea of DKP out completely. MVP gets a small boost in personal loot. (17 people = 3 items + 40% chance for 4th, 29 people = 5 items + 80% chance for 6th, etc. mw1r, van8, ayct, msmbs, 6c5inm, aragx, 8pegj, 1wzc, swmc, yvaev,